Durgis Rock

Durgis Rock is an old surface village of the Kurgun dwarves, and the westernmost outpost of the Durgis Clanhold of the central Kaladrun Mountains. It is a small village that was once a key outpost in the trade routes between the dwarves and the Dornish humans of Erenhead and Low Rock, as well as the gnomish trading families of the Eren River. Like most dwarven towns in the Last Age, Durgis Rock is now mostly empty with only 273 residents living in a settlement that at one time held over a thousand.

Geography

Durgis Rock is nestled within a valley carved long ago by glacial ice and the swift-flowing headwaters of the Carina River. The village itself lies both inside and in the shadow of Mt. Mardune, named for the Kurgun dwarven explorer who first ascended the peak. Dozens of obvious and not so obvious mountain trails meet at the great walls of Durgis Rock. The secrets of the passes are known only to the greatest trackers of the Durgis Clan.

The relative youth of the Kaladrun range creates a massive chain of high, brutally sharp peaks sharply etched by numerous glacial rivers, waterfalls a thousand feet and more in height, and dangerous flash flood canyons shrouded perpetually in mist. It is the relative difficulty of the mountain trails of the central Kalaldruns, as well as the obscurity of the Rock, that has spared the village the dire attentions of the Black Spear Tribe of orcs that so besiege the more northern clanholds of the Durgis.

The village of Durgis Rock is roughly five days trek to the southwest of Silver Vein, a larger Durgis Clan mining town, and roughly three days north (and up the rapids of the Carina River) from the abandoned Kurgun Falls trading camp.

Ecology and Economy

The proud traditions of Durgis Rock lie long behind them with its faded importance as a trading town. Now, in the ways of their ancestors, the Kurgun of the Rock turn to the spare bounty of the mountain to lend them the sustenance they require. The surrounding peaks and valleys are fertile as any in the Kaladruns, replete with herds of stubborn mountain goats and the proud silver-backed deer that have called them home for millennia. Far more numerous, and far less appealing are the dens of the nocturnal ort, whose bitter, greasy flesh is considered an "acquired taste" in these failing years. The sparse alpine wilderness reluctantly yields up its bounty in the form of edible and nourishing gara moss, while a rock strewn clearing may conceal a harvest of sweet roots and tubers for the nearby community. Also, Kurgun Falls, a three day journey to the south, provides a yearly bounty in the form of the rock salmon that end their spawning season in the deep pools formed at the headwaters of the Carina River every spring.

In these last hundred years since the beginning of the Last Age, trade among the Durgun Clanholds has struggled to continue as it has always done, though in the last few years, the reliability of trade with nearby communities like Silver Vein and Osterun has begun to fall. The struggle for the Kaladruns has intensified by the day, and the numbers of the Black Spear Tribe of orcs from Low Rock seems only to grow. In Durgis Rock, the continued availability of such staples as iron ore and barley bread has been cast in doubt. The people of Durgis Rock have survived a thousand years, however, and have no intention of surrendering to despair or doubt.

Architecture and Layout

The Rock, as most of its residents call the place, is surrounded by a formidable wall, and though there are many surface buildings, there is a substantial underground complex as well.

The banks through which the Carina River flows have long been shaped by dwarvish stonework, and the depth of the river has been deepened. It is almost 20 feet across at every point, and 20 feet deep. Despite it's depth, clever masonry at the input and egress points ensures that the bone-chillingly cold water flows fast, forming a dangerous current. The river is crossed at two points, the Elven Bridge in the west and the Merchant's Bridge in the east.

Most of the surface buildings are built in a "bunker" style, with a ground floor of mostly stone and stout alpine timbers and a second floor which is in fact the basement, in which most of the sleeping quarters are located. Dozens of them are sealed off or used as storage for hording non-essential winter supplies or as smoke houses for meat.

The old Trading Center, on the south bank of the Carina River, once the center of life for Durgis Rock in the old days is the only building in town with a second story above ground. Since the the importance of the town's marketplace has diminished in recent centuries, the Center has been given over to the community of 37 Dorns who have made the village a home since imigrating from Low Rock. It has been turned into an approximation of a Dornish long house and communal living area, with plenty of room left over for personal space.

The northern face of the town is dominated by the plaza of Nrehia and the facade of the Great Keep. The plaza is a large open air clearing used in ancient times as a marketplace during fair weather and as a killing field in times of threat. It's only feature in these ages is a small copse of rowan trees and an open air stone mausoleum said to house the remains of Nrehia, the elven ambassador who gave her life in defense of the people of Durgis Rock 400 years ago.

Belegost's Folly

The wall around Durgis Rock, also known as Belegost's Folly, is an excellent example of dwarven defensive stonework. Much of it is cut and excavated from the original crags that once stood on the site of the town, while few sections are of placed stone. It is 30 feet high and as well maintained as possible given the limited resources of the town. It spors 5 ft. wide crenelations at the top, while widening to over twice that at the base. There is a large gate at the southern edge of town, the Trader's Gate, and a smaller one on the northern edge, both fitted with traditional dwarven gates. It is also punctured by small culverts on the northwest and southeast sides through which the Carina River flows.

The Great Keep of the Rock

The Great Keep of the Rock is mostly a facade carved out of the living rock of the south face of Mt. Mardune. It is simply engraved with imagery of Father Sun and Mother Moon and sports subtle arrow blisters and small defensive works. The broad steps to the large steel reinforced larch wood doors are engraved with the names of the lineage of Dothin of Durgis Rock.

The keep interior is dominated by the Hall of Heroes. A large, low ceilinged, circular room, the Hall is dominated by 12 stone columns arrayed in a ring centered on the middle of the floor. The pillars are carved with the intricate pictograms of Old Dwarven, and depict several thousand years of Durgis Clan history and commemorate the contributions to that history by the residents of Durgis Rock. One pillar in particular holds the names of those Durgis Rock sons and daughters that have fallen in battle. The walls, pillars, and platforms display many arms and artifacts important to Durgis history, including weapons and armor, metal-paged tomes, golden works of art, and numerous stone carvings. Each has a detailed, legend-rich history and all are considered sacred by the dwarves of Durgis Rock.

Marmot Holes

Surrounding the walled village are crags and cliffs full of hidden paths and defiles well known to the villagers. In this stony maze, there are a dozen or more secret entrances to the village that can be found only by those who know where to look. The doors over the entrances are thick slabs of natural-seeming stone with clever latches that only the sensitive eye of a dwarf or dworg (or those trained to see them) can perceive. These doors lead to low passages that decend through secret ways in the warren of chambers under the surface village.

The children of Durgis Rock have long played a game they call Marmot Hole, in which they start in different parts of the village, and using their knowledge of these hidden passages and the complex of halls and chambers under the village, race each other to various locations.

History

Important Figures